Introducing character animation with blender second edition
Privacy Policy. New eBooks. Search Engine. Introducing Character Animation with Blender. Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way.
These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own.
The character built over the course of the tutorials is included as a. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.
A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
It presents not one, but many different projects. It also puts less emphasis on modeling techniques, although it does demonstrate both "polygon" and "box" approaches to modeling. After that, however, this book moves on to later steps, and especially spends a lot of time on the title subject of animation.
The book also offers some behind-the-scenes information on the Blender Open Movie projects, as well as Plumiferos, a feature-length animated film that was created using Blender. As a result, this book is very exciting and full of interesting detail and ideas, but it is not as good as a textbook, and you'd find it harder to learn the basics with it.
Tutorial steps are not described as finely. However, it provides excellent coverage of the whole process of character animation for advanced users.
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